Aug 22, 2016

Designing for voice differs from traditional UX


Whether designing a software or hardware product, you focus on a few key principles: What you’re creating should be easy to use, elegant and intuitive. How does this differ, then, when you’re designing something that isn’t seen, but spoken? How do users’ brains work differently when talking rather than reading, pointing, clicking, swiping and typing? Read More


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Designing for voice differs from traditional UX

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